
GameStop's 'Trade Anything Day' Event
Dec 05, 2025

GameStop is breaking its traditional mold of strictly accepting video games and pop culture merchandise with a unique promotional event known as "Trade Anything Day." For a limited time, the retailer is expanding its exchange program to include a vast array of household items, crafts, and miscellaneous objects, offering customers store credit in return.
When Is the Event Taking Place?
According to company announcements, this experimental trade-in event is scheduled for Saturday, December 6. On this day, local storefronts will accept items that fall far outside their standard inventory list.
Understanding the Trade-in Value
The valuation process for this specific event is streamlined compared to the fluctuating values of video games.
- General Items: Any customer trading in a miscellaneous object—such as a handmade craft or household item—will receive a flat $5 trade card. This credit can be utilized immediately for purchases or saved for future shopping trips.
- Standard Gaming Items: If a customer chooses to bring in items that are part of GameStop's regular trade-in ecosystem, such as consoles, controllers, or video game discs, those will be processed under the standard valuation system rather than the flat $5 rate.
Rules and Size Restrictions
To maintain order and storage capacity, the retailer has implemented specific physical limitations on what can be accepted.
- Volume Limit: Any item brought in for trade must fit entirely within a box measuring 20 inches by 20 inches by 20 inches.
- Quantity Limit: The promotion is restricted to one item per customer.
Accepted Items
The scope of what can be traded is surprisingly broad. The company has indicated that handmade goods are welcome. Whether a customer has knit a scarf, sculpted a figure, or created other crafts, these items are eligible for the $5 credit provided they adhere to the size restrictions.
Prohibited Items
Despite the "Trade Anything" moniker, there are strict safety and legal boundaries. Staff members retain the right to refuse any item at their discretion, and the following categories are explicitly banned:
- Hazardous Materials: Any waste, chemicals, liquids, or items considered biohazards.
- Batteries: Loose lithium-ion batteries or any devices containing them.
- Weapons: Firearms, ammunition, or other weaponry.
- Biological Matter: Living or dead animals (though taxidermy is technically permitted), and anything resembling body parts.
- Controlled Substances: Alcohol, tobacco products, pharmaceuticals, or illegal drugs.
- Obsolete Electronics: Small appliances like DVD players, VCRs, digital picture frames, projectors, cable receivers, and DVRs.
- Office Equipment: Printers (including 3D and label printers), document scanners, and most computers (with the exception of specific MacBooks that fall under standard trade-in policies).
- Miscellaneous: Gift cards and items of a sexual or explicit nature.
Recent High-Value Trade History
Leading up to this event, GameStop recently publicized a record-breaking transaction to demonstrate the potential of its trade-in program. In Grapevine, Texas, a customer successfully traded a PSA Grade 10 Holo Gengar Pokémon card.
Following a rigorous authentication and inspection process, the retailer paid out $30,494 for the collectible, which had a fair market valuation of approximately $33,883. The company highlighted this transaction to push back against online criticism regarding their trade-in values, stating that the event marks the single most valuable trade in their history.














